![]() ![]() New Q : After a 0.125s delay, Shaco blinks to the target location, temporarily becoming invisible for (1.5 / 2.25 / 3 / 3.75 / 4.5s).Īfter exiting invisibility, his next basic attack within 0.25 seconds deals (10 / 20 / 30 / 40 / 50) (+40% AD) (+30% AP) bonus physical damage and reduces Deceive's Cooldown reduction icon cooldown by 2.5 seconds.Old Q : Shaco instantly blinks to the target location and stealths for up to 3.5 seconds, also causing his next basic attack within 6 seconds to critically strike for bonus critical damage (140 / 160 / 180 / 200 / 220%).It looks like a buff at first, but it actually is a nerf because you can't make use of the New Passive as often as the old one because it has a 3 seconds cooldown per unit. New Passive : Basic attacking an enemy from behind critically strikes for 30% (+ Infinity Edge 25%) (+ 25% AD) (+ 40% AP) Attack damage bonus physical damage, increased to 100% (+ Infinity Edge 25%) (+ 25% AD) (+ 40% AP) against monsters.Old Passive : Shaco deals 20% bonus damage when striking an enemy from behind with his basic attacks or Two-Shiv Poison. ![]() Since my post concerns the actual Shaco we will compare Shaco's Abilities before the "rework" to Shaco's Actual Abilities: That "rework" consisted in a global nerf of Shaco. Now I will explain why I've wrote "rework" in quotes. Shaco before that "rework" was a meta-breaker champion, he always was good without being overpowered. The reason behind this is simple: an unjustified "rework" on the assassin patch, direct and indirect nerfs without compensations. Why? Because right now he doesn't feel like he is an actual assassin. ![]()
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